Game
The Game module enables developers to track player interactions and trigger game-related events.
2.1 Gameplay Events
gamePlayStart()
Called when a game session starts.
BananaClip.gamePlayStart();
gamePlayStop()
Called when a game session ends.
BananaClip.gamePlayStop();
2.2 Loading Events (Planned for next update)
loadingStart()
Called when the game starts loading.
BananaClip.loadingStart();
loadingStop()
Called when the game finishes loading.
BananaClip.loadingStop();
2.3 Celebrations
happyTime()
Triggers a visual celebration (confetti, animations, etc.) when a player achieves a milestone.
BananaClip.happyTime();
Note: This should not be used for level completion or item collection.
2.4 Invite Players
inviteLink()
Generates an invite link that can be shared with other players.
const link = BananaClip.inviteLink();
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