Tokenomics

BananaClip's economy operates with a capped supply, game agnostic token (BANA). A cyclical token flow is designed for sustainability and extensive token utility. While most Web3 projects utilize tokenization primarily for Play-to-Earn mechanics, BananaClip's Perpetual Gaming Economy (PGE) is rooted in the belief that blockchain-augmented gaming should be a cyclical system, where economic functionality exists the purposes of wagering, asset trading, and in-game purchases.

Allocations

Category
%
Amount
Vesting Period

Public Sale

30%

300,000,000

Immediate Release on TGE, Distributed to Participants in one Tx

Perpetual Economy

30%

300,000,000

Lock-up at TGE until mainnet launch, then vesting for min. 12 months. (Refilled by PGE fees indefinitely)

Treasury + Cross Chain

14%

140,000,000

For Treasurey operations and cross-chain liquidity

Team

10%

100,000,000

6 month lock-up at TGE, then vesting for 24 months.

Staking

3%

30,000,000

Lock-up at TGE until staking launch, then vesting for min. 12 months.

Marketing + CEX Liquidity

8%

80,000,000

For marketing and CEX liquidity

DEX Liquidity

5%

50,000,000

Immediate Release (Paired with 165k ADA, LP'd to Cerra and Minswap)

Total

100

1,000,000,000

Total Supply

Emission Strategy

BananaClip utilizes an emission schedule designed to balance player accessibility with long-term stability, aiming for an eventual fully cyclical economic model. BANA is needed for players to engage with the economy in any way, whether through wagering or making in-game purchases. Token issuance is limited to player-onboarding.

Last updated