Tokenomics
BananaClip's economy operates with a capped supply, game agnostic token (BANA). A cyclical token flow is designed for sustainability and extensive token utility. While most Web3 projects utilize tokenization primarily for Play-to-Earn mechanics, BananaClip's Perpetual Gaming Economy (PGE) is rooted in the belief that blockchain-augmented gaming should be a cyclical system, where economic functionality exists the purposes of wagering, asset trading, and in-game purchases.
Allocations
Public Sale
30%
300,000,000
Immediate Release on TGE, Distributed to Participants in one Tx
Perpetual Economy
30%
300,000,000
Lock-up at TGE until mainnet launch, then vesting for min. 12 months. (Refilled by PGE fees indefinitely)
Treasury + Cross Chain
14%
140,000,000
For Treasurey operations and cross-chain liquidity
Team
10%
100,000,000
6 month lock-up at TGE, then vesting for 24 months.
Staking
3%
30,000,000
Lock-up at TGE until staking launch, then vesting for min. 12 months.
Marketing + CEX Liquidity
8%
80,000,000
For marketing and CEX liquidity
DEX Liquidity
5%
50,000,000
Immediate Release (Paired with 165k ADA, LP'd to Cerra and Minswap)
Total
100
1,000,000,000
Total Supply
Emission Strategy
BananaClip utilizes an emission schedule designed to balance player accessibility with long-term stability, aiming for an eventual fully cyclical economic model. BANA is needed for players to engage with the economy in any way, whether through wagering or making in-game purchases. Token issuance is limited to player-onboarding.

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