Tokenomics
Last updated
Last updated
BananaClip's economy operates with a capped supply, game agnostic token (BANA). A cyclical token flow is designed for sustainability and extensive token utility. While most Web3 projects utilize tokenization primarily for Play-to-Earn mechanics, BananaClip's Perpetual Gaming Economy (PGE) is rooted in the belief that blockchain-augmented gaming should be a cyclical system, where economic functionality exists the purposes of wagering, asset trading, and in-game purchases.
Public Sale
30%
300,000,000
Immediate Release on TGE, Distributed to Participants in one Tx
Perpetual Economy
30%
300,000,000
Lock-up at TGE until mainnet launch, then vesting for min. 12 months. (Refilled by PGE fees indefinitely)
Treasury + Cross Chain
14%
140,000,000
For Treasurey operations and cross-chain liquidity
Team
10%
100,000,000
6 month lock-up at TGE, then vesting for 24 months.
Staking
3%
30,000,000
Lock-up at TGE until staking launch, then vesting for min. 12 months.
Marketing + CEX Liquidity
8%
80,000,000
For marketing and CEX liquidity
DEX Liquidity
5%
50,000,000
Immediate Release (Paired with 165k ADA, LP'd to Cerra and Minswap)
Total
100
1,000,000,000
Total Supply
BananaClip utilizes an emission schedule designed to balance player accessibility with long-term stability, aiming for an eventual fully cyclical economic model. BANA is needed for players to engage with the economy in any way, whether through wagering or making in-game purchases. Token issuance is limited to player-onboarding.