Tokenomics

BananaClip's economy operates with a capped supply, game agnostic token (BANA). A cyclical token flow is designed for sustainability and extensive token utility. While most Web3 projects utilize tokenization primarily for Play-to-Earn mechanics, BananaClip's Perpetual Gaming Economy (PGE) is rooted in the belief that blockchain-augmented gaming should be a cyclical system, where economic functionality exists the purposes of wagering, asset trading, and in-game purchases.

Allocations

Category%AmountVesting Period

Public Sale

30%

300,000,000

Immediate Release, Distributed to Participants in one Tx

Perpetual Economy + Cross Chain

20%

200,000,000

Lock-up at TGE until mainnet launch, then vesting for 48 months. (Refilled by PGE fees, sustained Indefinitely)

Treasury + Cross Chain

14%

140,000,000

Immediate release, locking and vesting on other chains (SKALE, etc.).

Team

10%

100,000,000

6 month lock-up at TGE, then vesting for 24 months.

Staking + Perpetual Economy

8%

80,000,000

Lock-up at TGE until staking launch, then vesting for 36 months.

Marketing, CEX Liquidity

8%

80,000,000

12 month vesting from TGE.

DEX Liquidity

5%

50,000,000

Immediate Release (Paired with 165k ADA, LP'd to Cerra and Minswap)

ISPO

5%

50,000,000

Lock-up at TGE until ISPO launch, then vesting for 6 months.

Total

100

1.000.000.000

Total Supply

Emission Strategy

BananaClip utilizes an emission schedule designed to balance player accessibility with long-term stability, aiming for an eventual fully cyclical economic model. BANA is needed for players to engage with the economy in any way, whether with their BananaClip account or connected DApp wallet. Token emissions, barring categories issued at TGE, are scheduled across periods ranging from 12 to 48+ months.

The BANA supply is designed to gradually become majority PGE-based, where player-to-player interactions and modest fees support a self-sustaining, cyclical treasury and overall economic environment.

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